Splitting Planarian
DARK 4

Splitting Planarian

  • ATK:
  • 1000

  • DEF:
  • 800

  • View:
  • 1618




You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 55
Deck 57

Splitting Planarian — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Splitting Planarian converts itself, through a once-per-turn banish cost, into two Level 3 Insect monsters from the Deck with the same name, which are then negated and banished in the End Phase. Its value is therefore a temporary body-and-material generator, not a lasting board presence or card advantage. The 1000 ATK / 800 DEF stats earn no points: the 31-deck sample shows it is consistently run across three Insect-based archetypes, which confirms a practical role but is not treated as proof of raw strength. No combo or guide evidence was supplied, so combo conversion and the starter role are scored from text plus deck co-occurrence only.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 31 of 31 sampled decks (average 1.84 copies, 3 copies in 12 decks) across 8 archetypes, so it is reliably live, but the banish cost's zone is not stated in the text and no combo starter data confirms how often it is actually used (observed deck frequency plus inference from text).
Combo & Conversion 55 One card converts into two Level 3 Insect bodies from the Deck, a real conversion from a single card (verified from text), but no combo boards were supplied to measure how far that goes (inferred).
Resource Economy 40 It banishes itself and takes two Deck monsters, a net +1 card while on board, but both summons are banished in the End Phase, so the lasting advantage is nil (verified from text, inferred for the net effect).
Effect & Interaction 10 The card provides no negation, removal, or hand-trap reach; its only effect is a summon that negates the summoned monsters (verified from text).
Material Utility 55 The two summoned bodies are Level 3 Insects, which can serve as material even after their effects are negated (inferred from the text's level and race wording, with no material-route data supplied).
Resilience & Flexibility 40 Its once-per-turn restriction and single-activation cost make it fragile against one negate on activation, and it has no recursion; redundancy comes only from running up to 3 copies (verified from text, inferred for the interaction risk).
Deck-Building Efficiency 70 It is a Level 4 Effect Monster with no garnet or lock restriction, run at 1 to 3 copies with no restriction in the supplied formats (verified from the card data, inferred for the deckbuilding cost; no banlist token was provided, so unlimited copies were assumed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a single card into two Level 3 Insect bodies from the Deck, verified from the text
  • Consistently included in 31 sampled decks across 8 archetypes, showing the role is practical and not niche
  • Costs nothing extra in deckbuilding: a Level 4 body with no garnet or lock restriction, run at 1 to 3 copies

Weaknesses

  • Both summoned monsters are negated and banished in the End Phase, so the card provides no lasting board presence or card advantage
  • Gives no opponent interaction at all (effect_interaction 10)
  • Once-per-turn, single-activation line with no recursion, so it is a one-shot line that a single negate can stop

Counters / choke points

  • Negating the activation stops both Level 3 summons, a generic risk inferred from the text rather than a named card
  • Opponent's once-per-turn disruption on the banish cost, inferred from the text

Best use

Starter / material generator for Level 3 Insect summons within Insect-based decks. Decks: Beetrooper, Ragnaraika, Battlewasp. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish this card you control; Special Summon 2 Level 3 Insect monsters with the same name from the Deck; their effects are negated; banish them in the End Phase; once per turn; Deck evidence: 31 decks, 93.5% in gameplay type 7, 8 distinct archetypes, average 1.84 copies per deck
  • Observed: Top partners (co-occurrence): Number 3: Cicada King in 100% of decks, Beetrooper Sting Lancer in 96.8%; co-occurrence measures frequency, not synergy strength; Deck archetype split: Beetrooper 9 decks, Ragnaraika 8, Battlewasp 8
  • Inferred: Primary role is Starter / Combo enabler with Material body as secondary, from the text's two-body generation; The two Level 3 Insects are usable as material even when negated, from the level and race wording; The card's net advantage is +1 while on board and zero lasting after the End Phase banish
  • Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % is inferred from the deck sample only the card text does not state the zone the banish cost is paid from no average starter count when present, so deck resilience is inferred from archetype spread











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